Case 1 and 2: Complex to Simple.
I started off by thinking about what kind of game I wanted to make. Several ideas came to mind and I decided to go with the aspect of a guitar player in gray tones only whose objective was to find his own colours. I found though, after getting to know Flash a bit more that the drawing I had made was way to complex and hard to animate. The process then went via several other ideas and characters and ended up with a very simple Devil as my character. The character is very cartoon like and its hands, leg and head are not connected to his body physically, which made the animation a lot easier.
I found these cases interesting in several ways; I not only learned a lot about Flash itself, but also about animation in general, and a lot about the problems involved. Although I understand that Flash only presents a few ways of doing animation I feel that this process of doing it myself has broadened my general understanding of animation as well. Another reason why these cases are interesting to me is because I am in the process of making an actual computer game. I have played a lot of them, and I can’t wait to play my own.
The cases themselves were not too hard initially, but due to my extremely limited knowledge of the programs I cluttered it up and made it harder for myself. I am glad I made the decision to simplify, as mentioned above. The tutorials on YouTube were truly a great help.
For future cases I will try to work more with my group and seek help and advice there. I did both these cases alone, solely by trial and error and by looking up things myself. I can easily see that this slowed down the process. I really enjoyed the creativity involved and can’t wait to learn more about the technical issues that goes into game creation.
Even Stenberg
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