Case 5.
This was, without a doubt, the hardest case for me to do. This was due to several problems that arose. First was obviously to find out and write the right code and get it working. After a lot of trial and error and some help from both my group and others the code itself did what it was supposed to do. However, a problem with my animations made additional problems; For some reason my animations was hard to get to face the right way after landing from a jump. This was fixed partly by adding some new coding, and partly by making new animations and/or adjusting old ones.
I also chose to change the animation for the jump slightly. This was not due to technical issues, but simply for looks and style. I removed the last part of the animation; the landing part, and stretched the in-air part a lot. This will now make the in-air animation longer than even needed and the landing part will now be when the character touches the ground, and thus changes animation to either walk, idle or another jump.
As usual I will upload the “game” above.
Even Stenberg.
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