Case 6 and 7.
The objective in my game will be to help the character, the little devil, get back home. Home will obviously be downwards and the final destination will be symbolized by reaching the little devil’s father; the main red one himself. He will start out in an earthlike environment which will gradually turn redder, with more flames etc. as he goes lower and lower. On his way he will have to retrieve tridents which he will have to deliver to his father, the “goal”, at the end of the game. He will also have to dodge dangerous and persistent angels on his way. The way down will be filled with floating islands and the player will have to find the correct way down via these.
The programming of the enemy was quite easy due to an excellent presentation, with very understandable examples held in this week’s lab-class. The rest; the drawing and animation of the enemy were merely repetition of previous cases. As for the scrolling of the level or background that was more of a challenge; I wanted left, right and downward scrolling so it took a lot of new programming lines to make that happen. I also had issues with the enemy moving faster when scrolling happened and the same issue with my character. Big thanks to skilled, helpful and very patient 3rd year students in Friday’s extra lab-class for us dummies. The only problem left to fix now is that the screen does not scroll when the character is in air. I have tried to fix this, but not succeded 100% This will be sorted come next Monday when I can get some help.
I also fixed the previous problem described in case 5 regarding the size of the window. I scaled everything down through coding. It now plays properly in the small initial window, and it is intended to be played that way.
I am truly amazed by the fact that it is actually starting to look (slightly) like a proper platform game now. The background will take a bit more work to make it look like I want, but that is just a drawing and designing matter, no hard and complex codes.
Even Stenberg
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